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Limit Of 2 On Lls For Extra Heat? Too Low


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#1 Tuonela

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Posted 11 July 2013 - 04:16 PM

I don't know anyone who has ever complained about large laser boating. 4 LL assaults are common, and are definitely not an issue, I rather think the weapon is currently well balanced.

This post is really just to ask PGI to reconsider the extremely low limit of 2 for LLs in terms of extra heat damage, that limit should be at the lowest 3, but in my honest opinion 4 is fine as well.

#2 Joseph Mallan

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Posted 11 July 2013 - 04:17 PM

just so happens I have had 2 Large Lasers on My Atlas for months now. So, I'm Cool! ;)

#3 Stoicblitzer

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Posted 11 July 2013 - 04:21 PM

View PostJoseph Mallan, on 11 July 2013 - 04:17 PM, said:

just so happens I have had 2 Large Lasers on My Atlas for months now. So, I'm Cool! ;)

glad you're happy.

lasers are different because of how they work. they require more skill to use than ppcs. not sure they should have put limits on lasers.

#4 AntiCitizenJuan

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Posted 11 July 2013 - 04:21 PM

It should be 3 IMO

#5 VikingFarmer

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Posted 11 July 2013 - 04:21 PM

Funny thing is this won't hurt my 6LL stalker, i stagger fire them all the time in groups of 2 anyway. It does bone my 3ERLL founder catapult though will have to test the heat to see how it does.

#6 Joseph Mallan

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Posted 11 July 2013 - 04:25 PM

View PostStoicblitzer, on 11 July 2013 - 04:21 PM, said:

glad you're happy.

lasers are different because of how they work. they require more skill to use than ppcs. not sure they should have put limits on lasers.

*Shrug* I haven't had more than 3 PPCs on a Mech either. I have had 4 Large on a Stalker though. I don't have a problem, now some future Clanners might!

#7 Khobai

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Posted 11 July 2013 - 04:27 PM

you should be able to fire as many as you want without penalty. fix convergence.

#8 Asakara

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Posted 11 July 2013 - 04:49 PM

I guess I will need to find another loadout for my 1X besides the 5 LL "facemelter" setup.. And my 4 LL dragon too.

It was fun when my unit would run a lance of facemelters. When all of us focus fired we could drop an atlas in 1 group salvo (20 LLs to the CT hurts a bit)... Oh well, I will adapt.

#9 Sable

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Posted 11 July 2013 - 05:38 PM

i also think 2 for large lasers is too low. It should be 4 because lasers already have negatives to balance out their positives. Burn time, lower range, heat doesn't start dissipating until you're done firing. There's already 3 negatives, it doesn't need another negative.

Edited by Sable, 11 July 2013 - 05:40 PM.


#10 mistformsquirrel

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Posted 11 July 2013 - 05:40 PM

View PostTuonela, on 11 July 2013 - 04:16 PM, said:

I don't know anyone who has ever complained about large laser boating. 4 LL assaults are common, and are definitely not an issue, I rather think the weapon is currently well balanced.

This post is really just to ask PGI to reconsider the extremely low limit of 2 for LLs in terms of extra heat damage, that limit should be at the lowest 3, but in my honest opinion 4 is fine as well.


I agree. Lasers aren't like PPCs - PPCs are instant damage to the location they hit, lasers you actually have to work to keep on target. I dont' even use Large Lasers and I think that's a bit silly.

#11 soarra

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Posted 11 July 2013 - 05:42 PM

View PostTuonela, on 11 July 2013 - 04:16 PM, said:

I don't know anyone who has ever complained about large laser boating. 4 LL assaults are common, and are definitely not an issue, I rather think the weapon is currently well balanced.

This post is really just to ask PGI to reconsider the extremely low limit of 2 for LLs in terms of extra heat damage, that limit should be at the lowest 3, but in my honest opinion 4 is fine as well.

hope you realize all your weapons are not suppose to be fired every time.. thats why we have weapon groups and chain fire

#12 Farpenoodle

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Posted 11 July 2013 - 05:46 PM

3 or 4 is a good number. I think 3 since firing 4 with that threshold would likely not be too punishing if you happened to alpha them.

#13 Lysander Voidrunner

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Posted 11 July 2013 - 05:47 PM

They gave 6 Mlas, 3Llas is more logical, same kind of damage and probably similar to 2PPCs with misses and all that.

#14 Damocles69

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Posted 11 July 2013 - 05:47 PM

i agree. should be at least 3

#15 Gallowglas

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Posted 11 July 2013 - 05:50 PM

Agreed. Large lasers are probably the most balanced of all the weapons available. I think 3-4 would be a reasonable threshold, but 2 is definitely too low.

#16 Purlana

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Posted 11 July 2013 - 05:51 PM

They don't want you boating those OP Large Pulse Lasers! :P

#17 TheGreatNoNo

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Posted 11 July 2013 - 05:52 PM

Had a conversation with someone in match about this. Agreed it should be three, due to , harder to use due to its DoT nature , less range and when you are firing them you have to stay exposed to deal the damage while firing instead of fire and run while the shot is traveling.



Edit: And un-**** the large pluses please. They were a rare sight back before the raised heat already.

Edited by Lost One, 11 July 2013 - 05:53 PM.


#18 Angel of Annihilation

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Posted 11 July 2013 - 06:10 PM

All I can say is I am glad I saw this comming a few weeks ago and changed my Heavy Metals loadout to NOT use triple LLs in the left arm. If I hadn't found another great build, that would have hurt....ALOT.

Honestly I think this is going to be a good thing because it will encourage people to mix up their builds a bit and I think people are going to find that they preconcieved notions of what is a good build and what really is a good build are two different things.

Edited by Viktor Drake, 11 July 2013 - 06:13 PM.


#19 Joseph Mallan

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Posted 11 July 2013 - 06:12 PM

View PostFarpenoodle, on 11 July 2013 - 05:46 PM, said:

3 or 4 is a good number. I think 3 since firing 4 with that threshold would likely not be too punishing if you happened to alpha them.

I distinctly remember a L variant Charger that had...4 Large Lasers. But BTWiki does not have i.

#20 Farpenoodle

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Posted 11 July 2013 - 06:17 PM

View PostJoseph Mallan, on 11 July 2013 - 06:12 PM, said:

I distinctly remember a L variant Charger that had...4 Large Lasers. But BTWiki does not have i.

I'm sure it's not the only Canon 4 LL mech either. My point was that with a threshold of 3, the penalty for firing 4 likely wouldn't be bad enough to make it unviable. Besides, quite a number of people already fire their LLs in pairs. I wouldn't be unhappy with either number though. 2 is just too low.





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